We are always finding amazing XBee projects. From interactive musical landscapes to creating virtual reality - the imagination of XBee makers is endless. We have some new additions to the XBee Project Gallery and wanted to share them with you. Let us know your favorite!
Thermo Mapping Device
This system makes creating a graphical representation of an object’s temperature possible. It’s comprised of three cameras placed around an object so the user can map out an object’s temperature in three dimensions. The graphic is displayed on an LCD display that is powered by Arduino.
Virtual reality is rapidly becoming more prevalent but many systems are too expensive for consumers. Project Anywhere is addressing this by using a smartphone as the primary interface, 3D printed parts, and other off-the-shelf components like Arduino. This drastically reduces the cost of the system — making it more accessible to consumers.
Felted Terrain is an interactive landscape that users can touch to generate sound. The installation uses fabric woven with conductive thread so a Lilypad with XBee can be woven into the design. As users touch parts of the landscape, XBee sends data to computer to create a tone based on where the user touched.
Do you have an XBee project you would like featured in the XBee Project Gallery? You can submit your own or someone else’s project here.
Every day Digi works with customers around the world to deploy connected device solutions. Businesses across a variety of industries are realizing the value provided by internet connected assets. From the ability to monitor device health to delivering media relevant to a local audience, connected devices are modernizing business operations. Here are a few of the many companies we are proud to work with.
Digital Signage is a rapidly growing industry as 4G LTE becomes more prevalent and consumers expect a more interactive experience with signage and digital displays. Monster Media is a leader in this relatively new industry. The company specializes in delivering dynamic and interactive media to high traffic venues like college campuses, conferences, sporting events, and much more.
The team was in need of a quick and simple way to connect their digital displays to the Internet in order to provide relevant and fresh content out to the world. Cellular connectivity was an obvious solution due to its the ease of deployment. Wi-Fi is another popular solution for digital signage, but often adds complexity due to coordinating with local IT as well as taking on additional security-related risks. Cellular connectivity also makes mobile assets a non-issue since no cabling is required and zero dependence on other infrastructure. With these advantages in mind, Digi TransPort WR21s are now found inside each of Monster Media’s kiosk providing a secure and reliable cellular connection
In addition to a reliable connection for delivering content, Monster Media is able to use the Digi Remote Manger for updating device configurations and firmware from the company’s NOC.
US Water provides a variety of engineering services, equipment, and field services. To enhance their offering and further differentiate themselves from larger water treatment firms, the company wanted an advanced monitoring solution that could reduce operation costs and enable their field service team to focus on high value tasks.
Utilizing XBee ZigBee Modules and cellular connected gateways, their remotely connected sites give U.S. Water an easy way to monitor customers’ usage of chemicals, tank levels, and additional insight into their supply chain. Digi also partnered with Verizon to create a data strategy that made sense for their business.
Clean Hand Safe Hands
Washing hands is one of the simplest and easiest ways to reduce the spread of disease. According to the CDC, in 2011 there were 721,800 hospital-acquired infections. Clean Hands Safe Hands saw this as opportunity and created a wireless system to remind hospital employees to clean their hands.
The entire system is made possible by a combination of three wireless technologies: ZigBee, Bluetooth, and Cellular. Employees’ badge reels are Bluetooth-enabled so the hand sanitizer dispensers can record when hands are washed. The dispensers are all connected with by a ZigBee mesh network and data is sent to a single cellular take out point via the XBee Gateway.
The XBee Gateway enables cloud connectivity, so hospitals can easily generate reports on their compliance and remotely monitor devices.
Wow, what a week at Embedded World! With so much happening and so many of our parters in attendance, Embedded World is easily one of our favorite events of the year. This year we showcased what’s new with XBee by giving multiple hands-on workshops with the recently released XBee ZigBee Cloud Kit. These short demonstrations gave users a chance to see how quickly you can create an IoT prototype, including a working application, with the new development kit.
As another piece of our booth, we had Owlet’s full street lighting solution on display. Owlet enables cities to retrofit their existing street lighting infrastructure into an intelligent system with XBee and sensors. You’ll see a snapshot of the demo in the scrolling pictures below! The ConnectCore 6 was also in full-force as we included it in a public transit demo to show how ConnectCore 6 can handle everything from location tracking to driving multiple HD displays.
Thank you to everyone that stopped by for a chat. We are looking forward to next year!
Adam Wolf, an engineer at Wireless Design Services by day, electronics maker and creator by night, received a request to build a light show for an upcoming Doomtree concert. Dessa, a singer and rapper in Doomtree, wanted to create something ‘beautiful and spooky’– the main source of inspiration being a scene from the Little Mermaid. The hope was to create glowing lights in the singers’ mouths and on their clothing that could dim and brighten with the music.
First order of business was to a find a way to get the singers’ mouths to glow.
As you might expect, the mouth isn’t the greatest environment for a circuit, so some clever engineering was required. The circuit had to be enclosed in mouth-safe plastic to ensure any saliva wouldn’t close the circuit.
For control of the lights, Adam used magnets as a way to regulate voltage, so each singer is able to turn the mouthpiece on by bringing a magnet up to her face. A lot work went into this little device, it even required a trip to the dentist to create a well-fitting mouth piece!
The lights on each of the singers’ sternums is where XBee comes in. Each LED module was connected to a MOSFET, which was connected to the PWM pin on an XBee Series 1. This setup allowed Doomtree’s light guy, Arlo, to control the lights’ voltage over a wireless link. Above is a picture of the control interface. By adjusting the knob on the top of the control box Arlo is able to adjust the brightness of the lights to match the music.
Below is a short clip of the LED lights in action.
We are always finding amazing XBee projects. From wireless robots, to interactive art installations, to wearable musical instruments–the creativity of XBee makers is endless. We have some new additions to the XBee Project Gallery and wanted to share them with you. Let us know your favorite!
Catalina Computing took an omniwheeled robot project featured in Make Magazine and replaced its radios with XBees. What resulted is a bot which is controllable from Raspberry Pis, Beagle Bones, Macs, with the ability to easily add an almost unlimited amount of sensors and actuators.
PacMan in Super Bowl Ad
The project consisted of a life-size maze that was built to scale of the original video game. The four ghosts wore light up costumes and rollerblades to give the effect of floating through the maze. XBee connects the ghosts’ costumes to a central base-station, so remote commands can be sent to control the LEDs.
SoMo – Wearables turned into Instruments
SOMO is a custom designed circuit board based on the Arduino Leonardo. It includes an accelerometer, gyroscope and magnetometer and the XBee Series 2. Signals are sent over XBee to a computer, which processes the sound in Max MSP and Ableton.
Do you have an XBee project you would like featured in the XBee Project Gallery? You can submit your own or someone else’s project here.
We just wrapped up our annual European IoT Partner Conference in Cannes and want to thank everyone that was able to attend. We had a great time connecting with our partners and customers and look forward to the year ahead of us. This event gives as an invaluable opportunity to meet with our partners and learn more about the market and how we can improve as a company.
Throughout the week there were presentations from Digi’s leadership team sharing our goals and plans for our various product lines and the company as a whole. Additionally, Machina Research’s Matty Hatton, spoke about some of the key developments his firm is seeing in the connected technology industry. We also heard from our customers like GTech, Rmoni, and Emtest as they shared how they’re changing their businesses with IoT technology.
This yearly gathering also allows us to recognize the success of our many partners across the EMEA region. These are the companies honored as our top channel partners of the year.
We want to thank everyone that was able to attend and make the event a success. We are looking forward to what the next year holds. Check out Digi events page for more info on where you can find Digi in the coming months.
One of the most buzzworthy commercials of Super Bowl XLIX was Bud Light’s Real Life Pac-Man spot for the #UpForWhatever campaign. The advertisement features a life-sized Pac-Man game where a seemingly unaware contender, Riley Smith, is challenged to munch pellets while being chased by ghosts Blinky, Pinky, Inky and Clyde.
Here’s the commercial in case you missed it:
The Twitterverse thought that it was awesome and most people wanted to try the game out for themselves.
“Real life Pac-Man! A million high fives to the first bar to make that a regular thing in their establishment.” -@mattlindner
“Can real life Pac-Man be a thing with permanent game sets around the world?” -@DishNation
So, how real was real life Pac-Man? Is it be a game that you could really try in the future? Bud Light states that Smith’s participation was 100% organic. They say it was a live event, a real person, a real game board, all captured in real time. While we’ll leave Smith’s participation and the authenticity of the event up for debate, we can tell you that the game board itself was absolutely real. Bud Light and partners utilized Internet of Things technology to bridge digital and physical worlds and bring the Pac-Man game we all know and love to life.
Rick Galinson and Legacy Effects of Los Angeles, the same shop that provided Jurassic Park, Iron Man and Terminator effects designed the ghosts for the interactive game board.
Each roller-skating ghost costume is lit with about 4,000 LEDs, animated by a tiny open-source computer, the Parallax Propeller QuickStart Board, that communicates using Digi International’s tiny radio module, an XBee-PRO 802.15.4. The remote operator uses a laptop and another XBee module to send commands for the ghost’s flashing sequences.
“With the pressure of over 100 million viewers and a multi-million dollar campaign resting on these electronics, the Propeller chip from Parallax coupled with an XBEE PRO from Digi was an easy choice,” Galinson, SPFX Designer, said. “They performed flawlessly, are easy to implement and will remain my controller and communication products of choice for years to come.”
The technical details of the project had to be as straightforward as possible given short deadlines. Rob Faludi, Digi International’s Chief Innovator and author of Building Wireless Sensor Networks explains, “XBee radios are popular with artists and industrialists alike. They simplify radio communications between devices and the Internet, so critical projects can meet their deadlines without requiring extensive engineering efforts. There’s certainly no postponing the Super Bowl, so XBees were a great choice to ensure this project came off without a hitch.”
A total of five ghost costumes were produced with one serving as a backup. It took about twelve people to assemble the costumes in time for the commercial. Be sure to get a close look at their eyes, which exhibit the original video game character and move with the roller-skating ghost’s movement. Jon McPhalen’s Spin/ASM WS2812 driver figured prominently as a key source code object for this project.
Here’s a behind the scenes look at the game and event coming together:
“It’s now easier than ever with IoT technology to create mesmerizing digital experiences in the physical world. We’re not only seeing this in entertainment with Bud Light’s Pac-Man game, but also commercially with connected solutions for energy systems, transportation monitoring, medical care and even municipal street lighting, Faludi said. “XBees can be a power-up for almost any connected device project.”
So, to answer a question that may be burning in many fan’s minds: yes, it’s totally possible that you too could be running from Blinky the ghost in real life (IRL). Maybe coming to a bar near you? We’re not sure. But one thing we’re positive about is our digital and physical worlds will continue to come together to create these incredible dream-like experiences; both for fun and entertainment and for solving real-world problems.
Have you ever wanted to test the strength of connections in your XBee network? Within the XBee configuration software, XCTU, you can perform a range test. This will tell you the amount of packets received and the RSSI values at the local and remote nodes. This video will take you through the steps necessary to perform a range test.